Where is the cellar in ravenhearst




















The Ravenhearst Basement was the basement for the Ravenhearst Estate built in late , it acted mainly as a storage room as do most basements, but also a room were Charles Dalimar could continue his diabolical plans.

It also acted as a direct route towards the Subterranean Complex. A cellar which appeared to act similar to a sitting room, with fire place and bookshelves. It also, rather morbidly, was the antechamber to the long sealed up catacomb that held Emma Ravenhearst 's corpse.

Charles also built a surviellance room but the technology seems to be post , however this is Charles we're talking about, it wouldn't be too much of a stretch to think that he could've made something as complicated as a surviellance room back in the late s. The basement contained a large pantry too which probably would have been used by Rose , but was probably also used by Charles post There was also a workshop that Charles often worked in and created his infamous locks to protect the Manor from uninvited guests.

Maybe I am having a blonde moment. Can somebody help so I can finish the game??? You have to use trial and error to change all of the blue lights to yellow. Once you have all of the yellow lights on, throw the switch and a battery will appear.

Drag the battery to its proper location, then repeat the process again to get another battery, until all of the empty battery slots are full. With a little bit of fiddling for reception, you will now be able to play several primitive games.

Winning a certain one of these games will cause your screen to change to a set of flickering pictures instead of displaying the game you were playing. That's as far as I've been able to get with this puzzle -- I got the green game screen to change, but the door still doesn't open.

Has anybody got a hint for me as to what I should do next? The hint buttons just keep showing me what I have already done Take a key and put it in the screen above the lights and a letter will appear use the letter for that key do the same for each key.

I've spent sooooooooo long trying to get all the lights yellow. I cannot get all the yellow light on. I have done this puzzle before and know it works, but, this time it won't work. I have been playing the cellar for quite a while and I cannot get finished with the third screen. I am able to finish the first two screens but the last screen goes so fast I am not able to go fast enough.

After the last screen, please, what is the next step or is that the last step. I have read more than one request and I keep hearing them talking about a key and I don't see keys or letters. If you are talking about the 3 games on the tv screen, one you should be between the 2 lines and avoid them until your score goes to 0. On another game, you avoid the hearts and catch the round circles until your score goes to 0 that is the 3rd game.

I forgot what the 2nd game was. I have tried and tried and I just am not getting it - can anyone help on how to get all the yellow lights on? Your keyes have shapes. Powered by UBB. GB Reviews. GB Annual Game Lists. GB Interviews. GB acebook. About Us. World of Adventure. GB witter. GameBoomers Store. Click on the button. The button reveals a series of items in sequence. Click on the items in the correct order Repeat this process several times until the lock opens.

This is a simple task that requires a good memory. Start the guest quarters room lock puzzle by clicking on the apple. Click the battery next to it. Place it in the battery receptacle on the screen. Click on the pistol. Rotate the pistol until it points at the apple. The gun fires automatically The bullet breaks pieces off of the apple and reveals symbols on the inside of the fruit. Write the symbols down and use the keypad to enter the symbols. When you finish this press the green button and a boot appears behind a chicken.

Press the button on the toaster. When the button rises a card with another symbol pops out of the toaster. Turn your attention towards the counter and note the wooden ruler. Move the arrow to the 3. Three bottles lower from the ceiling. There are levers to the left. Move the levers to pour the contents in the proper order. Click the lever beside the mixer to create some chicken feed.

Use the keys to turn the crank by the boot. Click on the boot and the boot kicks the chicken. The chicken then lays an egg. Use 2 doses from the diamond jar and 1 dose from the spade and moon jar. Repeat this process until you have four eggs.

Change the colors in each window to match the colors of the egg. Pull the lever on the far right. The workshop lock starts with a slider puzzle.

Solve the slider puzzle and a receive a battery as a reward. Pick up the battery and place it into the appropriate slot. Turn the fan on.

Press the white button twice. This moves the fan to the bottom of the screen. Press the panel labeled number This reveals a red button that you need to press. After you do this, a red ball drops into the fan, bounces off of it and breaks a Santa egg.

Get the battery that was in the egg. Set the dial on the right voltage meter to 8. Move the right dial to 3. Take the pick from the guitar and strum its strings. The guitar music startles a monkey.

Take the card the monkey reveals from the amplifier. Look at the symbols on the keys and place the key in the hole with the appropriate symbol.

Turn the key until a letter is revealed. Press the red button for the appropriate key. That button should turn green. Move the rotating dial at the bottom of the screen to the correct letter.

Complete the password to open the door.



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