Can you block trample




















Protection and other damage prevention effects work the same as indestructible creatures here, with lethal damage still needing to be assigned before you can trample over them. The difference here is that the damage will be prevented and thus additional combats or double strike scenarios will force that damage to be assigned to the blocking creatures again the second time.

Ask a Magic Judge. At the beginning of the end step, sacrifice Impetuous Devils. If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. You may exert Nef-Crop Entangler as it attacks. An exerted creature won't untap during your next untap step.

Crew 1 Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn. Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. When Riparian Tiger enters the battlefield, you get two energy counters. Whenever Riparian Tiger attacks, you may pay.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library. Whenever Voltaic Brawler attacks, you may pay. Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. Magic Duels Wikia Explore. We're not trying to dumb the game down. In fact, we want the Core Set to be a teaching tool, which means we want it to cover as much ground as realistically possible, which is why we worked so hard for a way to get trample and protection and equipment into Ninth Edition.

In the silver-bordered set Unstable , Trample appeared for the first time on a non-creature spell Super-Duper Death Ray because, ostensibly, putting trample on spells was not possible to be parsed through the black-border rules.

Ram Through mimics trample damage, Toralf, God of Fury grants an even more powerful form of trample, and Aegar, the Freezing Flame rewards "overkilling".

Ikoria: Lair of Behemoths introduced trample counters. The Ninth Edition reminder text read: Trample If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Starting with Magic Origins , it gained a new reminder text: Trample This creature can deal excess combat damage to defending player or planeswalker while attacking.

There was no change to how trample worked, the reminder text was just changed for clarity and brevity. In Unstable , the keyword featured on Super-Duper Death Ray an instant direct damage spell with a new adapted reminder text This spell can deal excess damage to its target's controller. When Dominaria abandoned the Planeswalker redirection rule , the reminder text was changed to This creature can deal excess combat damage to the player or planeswalker it's attacking.

The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.

The active player could assign 1 damage from the first attacker and 2 damage from the second to the planeswalker and 5 damage to the defending player from the creature with trample over planeswalkers. With Thrasta, Tempest's Roar , Modern Horizons 2 introduced the keyword "trample over planeswalkers", which allows an attacking creature to deal excess damage to a planeswalker's controller after attacking a planeswalker.

The reminder text for "trample over planeswalkers" is This creature can deal excess combat damage to the controller of the planeswalker it's attacking. This is often a good strategy if you want to play aggressively or have life to spare.

Remember, you have 20 life or 40 in Commander, and you can keep going until it is at 0. Similarly, sideboard in more removal and hand attacks to deal with them, too. These cards can prevent all combat damage for a single turn, which can save both you and your creatures. White and Blue can fog occasionally as well and can tap down enemy creatures too. Some cards from the set Ikoria: Lair of the Behemoths place trample counters on creatures, which give that creature trample as long as the counter remains on it.

Double strike is a keyword that has excellent synergy with trample. Giving your double striker the trample ability is a great way to avert this. Like other keywords, however, double strike can also counter trample when its on the blocker. A blocker with double strike might successfully destroy an attacking trampler before the rest of the combat damage is dealt. Trample actually has a great combo with Deathtouch.

As the trampler only needs to assign what would be lethal damage to each blocker before assigning the excess to the defending player, giving your trampler deathtouch is very helpful.

This way, you only need to assign 1 damage to each blocking creature before directing the excess to their controller. Remember however that your tramplers are vulnerable to deathtouch too. If your creature dies in combat, the excess damage is still dealt to the defending player. However, if it is destroyed another way before it has dealt combat damage to the blocking creatures, no damage can be dealt at all. This works because trample is an optional keyword ability. Trample always counts as combat damage.

This is because it is literally damage dealt by a creature during combat. Keep this in mind, as its important for a lot of other ability triggers. However, trample does not actually target the defending player, so it will still apply even if they have hexproof.

Trample is a keyword ability that lets an attacking creature deal excess damage to your opponent after destroying all of its blockers. This ability is most common in Green and Red, and it synergizes well with both deathtouch and double strike.

Although not without its weaknesses, trample is a potent keyword and a mainstay of MTG.



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